This book investigates the new frontiers of design and by doing so it validates design in each new frontier. As the design profession expands to almost every sphere so does the curation of design. By covering the birth and development of curating as a profession, from the original private collections of strange and wonderful objects to contemporary seminal design shows, from the old cabinet of curiosities of the wealthy to current debates on artefact appropriation, it authoritatively sets the landscape for informed discussion. This is an essential document contextualizing the vital role the design curator plays in demystifying design and creating new audiences for contemporary design exhibitions. List of Illustrations List of Contributors Acknowledgements Introduction Part One: Displaying Designed Objects in Museum and Exhibition Contexts, 1800s-2000 1.1 Cabinets of Curiosities and the Formation of the Public Museum 1.2 International Exhibitions 1.3 The Decorative Arts Museum and the Modern Art Museum 1.4 The Emergence of the Design Museum 1.5 A Rising Public Interest in Design 1.6 The Growing Popularity of Design Exhibitions 1.7 New Programmes to Train Curators Part Two: The Curatorial Turn, 1980-2020 2.1 A Changing Political Landscape for Museums 2.2 The Educational Turn: The Museum as an Ideal Learning Environment 2.3 Producing New Curatorial Formats: The Public Programme Curator 2.4 The Experiential Turn in Museums 2.5 Designing Exhibitions as Narrative Space 2.6 Curating Narrative and Experiential Exhibitions Part Three: Interviews with Eight International Design Curators 3.1 The Reflective Practitioner 3.2 The Interviews Corina Gardner (Victoria and Albert Museum, UK) Andrea Lipps (Cooper Hewitt, Smithsonian Design Museum, USA) Riya Patel (The Aram Gallery, UK) Sumitra Upham (Crafts Council, UK) Renata Becerril (Abierto Mexicano de Diseño, Mexico) Fleur Watson (Centre for Architecture Victoria, Australia) Wilhelm Finger and Melita Skamnaki (Double Decker, UK) 3.10 Curating the Design Programme Closing Comments Bibliography Index Interviews with leading practitioners from international design and arts museums provide a spotlight on contemporary challenges and best practice in design curatorship. Loveday explores how design has come to the fore in curatorial practice, with new design museums opening around the world as well as blockbusting exhibitions of fashion and popular culture. Curating as a practice now describes the production of a number of cultural and creative outputs, ranging from exhibitions to art festivals shopping environments to health centres conferences to film programming as well as museums and galleries. She then explores the changing role of the curator since the 1980s, with curators becoming much more than just 'keepers' of a collection, with a remit to create narrative and experiential exhibitions as well as develop the museum's role as a space of learning for its visitors. Donna Loveday begins by tracing the history of the collecting and display of designed objects in museums and exhibitions from the 19th century 'cabinet of curiosities' to the present day design museum. Illustrated with contemporary case studies, Curating Design provides a history of and introduction to design curatorial practice both within and outside the museum.
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The most common form of timing lights powered by a simple pair of clamps hooked to a 12-volt battery source. These lights use batteries in the body of the light that amplifies the signal from the inductive pickup on the plug wire. The simplest timing lights are self-powered. Timing lights can be described in a number of ways, so let’s go over that with a short description of each. All guns today use an inductive pickup that surrounds the plug wire and picks up the electro-magnetic energy that surrounds the plug as the voltage passes through the plug wire. Your grandfather might have one of those lying around his shop. In the old days, all timing lights used a small spring that fit between the spark plug and the plug wire that was connected by a clamp to send a high-voltage trigger to the light. That stroboscopic flash is intended to ‘freeze’ the location of the timing mark on the harmonic balancer relative to a timing tab usually attached to the engine’s front timing chain cover. A simple timing light is really nothing more than a stroboscope designed to flash when triggered by the spark from the engine’s Number one cylinder. We’ll start with the basic light and then move on to the more sophisticated dial-back versions and how they function. Over the course of decades of technical writing, we’ve discovered that not everybody understands how a timing light functions and the insights it can offer on the state of tune of your engine. But for the remainder of the performance world that does rely on distributors, a timing light is an essential tuning device. It’s a sign of the times when late model engines with distributorless ignition systems (DIS) no longer require the services of the ubiquitous timing light. Weve got shooters, strategy, and fantasy MMORPGs. Not too many RTS games on consoles as they. You will have to make your naval, aerial, and amphibious forces act as one flawless mechanism - a task only a truly strategic mind can achieve. Join the fun and play a large selection of engaging free-to-play games on Xbox. Only thing I can think of on Xbox that could be kind of close would be End War, Halo Wars, or Civ Revolution. Summary: Bladestorm heralds a break from the tradition of basing games on Japanese and Chinese history by being set within the Hundred Years War. Upon overtaking the sea you will have to set foot on hostile land through a series of costly landing operations. Mixed or average reviews based on 17 Ratings. The core element of the game is large-scale naval battles with numerous carrier ships bringing so much more aircraft into the battle for seizing control over the ocean. Full list of all Xbox 360 Strategy Games separated by genres.You can add Xbox 360 Strategy Games to your game history.You can sort as you wish. The gameplay can be turn-based or in real time (RTS). troops, civil workers) in order to defeat an enemy or achieve some other goal. Victory depends here on player’s strategy and tactics. Deadly Dozen - quite a successful combination of shooting with tactics, also in the milieu of 1939-1945. On the Xbox 360, Warhammer: Battle March includes the original content from Warhammer: Mark of Chaos as well as all-new features, intuitive control schemes and support for online play via the Xbox LIVE. war XBOX 360 Strategy Video Games Video Games Encyclopedia by Strategy games. The Developing Corporation was taken care of by people who once prepared a game titled. It offers an immersive experience of commanding both sides of the conflict, allowing you to gain a unique understanding of the situation through the eyes of both sides' top commanders, resulting in enjoyable and insightful gameplay.īuild up, train, and equip your troops with the newest weaponry available to maximize their efficiency and set sail for victory. Hour of Victory is an FPS game set in the realities of World War II. Strategic Mind: The Pacific is a turn-based strategy set in the WW2 period depicting the war between the USA and the Empire of Japan waged in the Pacific Ocean with mindblowing historical accuracy and attention to detail. The Lord of the Rings: The Battle for Middle-Earth II - Xbox 360. When set to 'Software Only' encoding, you can expect these same exports and renders to take a brutal 3x to 5x longer. In fact, it's the RTX 3080 laptop GPU inside the Razer Blade that really turned this head-to-head into a fair fight. Obviously we couldn't run the Final Cut tests on the Razer laptop, but we felt it was important to include a high-powered Windows machine with an NVIDIA GPU in order to demonstrate the benefits of CUDA hardware acceleration in Premiere Pro. Specs were essentially maxed out on all three machines (see below), and each computer was fully charged and/or plugged in, with no other programs running in the background to take up memory, CPU, or GPU resources. Match Sequence Settings in Premiere), since Final Cut will use the rendered previews by default.Īll 5 tests were run on 3 different computers: a 13-inch Intel MacBook Pro, a 24-inch M1 iMac, and a Razer Blade 15 Advanced. Previews were rendered with identical settings in both programs, and 'Use Previews' was checked when exporting the master file (i.e. To keep things as even as possible, all Final Cut Pro exports were done at 'Better Quality' and all Premiere Pro exports were configured to match the bitrate of the Final Cut File using VBR 1-pass encoding. Similarly, previews for this piece were set by default to 4K ProRes 4:2:2 in Final Cut's Project Settings, with no option to change the resolution of your previews without changing the resolution of the entire project/timeline or going through the additional step of generating proxy media. We took 8K footage from a Sony a1, compiled it into two identical timelines with identical effects, scoured the settings to ensure everything was identical, and ran both of these video editors through the same battery of tests. It makes only a slight difference in total bitrate, and may be similar to Premiere Pro's option for CBR vs VBR 1-pass vs VBR 2-pass encoding, but we have no way of knowing for sure. For example, the difference between H.264 'Faster Encode' and H.264 'Higher Quality' isn't explained anywhere in Apple's documentation. Note: preview codec, target bitrates, and other settings in Adobe Premiere Pro were based on analyzing the Final Cut Pro files.Ĭoming up with tests that were close to identical was tricky because Final Cut Pro gives you less control over how and what you can render and export unless you also buy Apple's Compressor software. So we took an 8K project filmed on the Sony a1, compiled it into two identical 4K timelines with identical effects, scoured the settings to ensure everything was as similar as reasonably possible, and then ran both of these video editors through the same battery of tests. Pure performance, on the other hand, is measurable. How quickly you can edit a video from start to finish in either Premiere Pro or Final Cut is largely a matter of personal preference and familiarity with each application's quirks. Tests | Computers | Results | Key takeaways | Final thoughts But for all the head-to-head editing shootouts and 'why I switched' anecdotes from disgruntled Adobe and/or Apple users, what matters in the end is raw performance. They both have 'Pro' in the name, so according to Apple nomenclature rules they should both be excellent. But among video editors, especially the ones on YouTube, one scuffle comes up more than any other: Apple Final Cut Pro or Adobe Premiere Pro? Crunchy peanut butter or smooth? (Smooth). There are some debates that stand the test of time. Items over 3.6m in length will be delivered by DX between approximately 7 am - 6 pm. Write "Unchecked" by your signature, in case of damage in transit. Most items will be sent via DX, who deliver between approximately 7am - 6pm and will require a signature. Security sensitive items, such as master keys and cylinders, will be sent by Royal Mail Signed For service, a signature will be required. Small items and lightweight items which can be posted will arrive with Royal Mail postal delivery, no signature will be required. In the event you request a split delivery, additional delivery charges will be incurred. If delivery time is crucial to you, please telephone us for accurate stock information. Please note the stock status is not updated live, so your delivery may be affected. 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For items between 1.3m - 3.9m long the UK Mainland delivery cost is £9.75 + VAT. For items longer than 4.0m the UK Mainland delivery cost is £18.50 + VAT. Note: If the rebate kit is fitted with a British Standard lock the Kitemark insurance accreditation will become void, meaning that your product will no longer be covered by your insurance policy if declared. The kit enables a BS or Fortress mortice door lock to be suitable for rebated French doors. The Rebate Set is suitable for all British Standard (BS) and Fortress Mortice Deadlocks in the range. The Fortress deadlock case is also supplied with two key escutcheons in a matching finish. All steel levers have false notching to resist lock picking. The keys have 1,000 variations for added security. Higher security levels are delivered by a 20mm bolt throw on every lock, and both the Sashlock and Deadlock have hardened steel plates to resist drilling, and two hardened steel plates in the deadbolt resist attack by hacksaw. This ERA Fortress 5 lever British Standard High Security Mortice Lock to BS3621:2007 meets the exacting requirements of insurance companies and the police. * AC/DC Live Rock Band * Ace Combat 4 Shattered Skies Ace Combat 5 The Unsung War Ace Combat Distant Thunder Ace Combat Squad Leader Ace Combat The Belkan War Ace Combat Zero The Belkan War Ace Lightning * Aces Of War * Action Girlz Racing * Activision Anthology * Adiboo and the Power Thieves * The Adventures of Cookie and Cream * The Adventures of Darwin * Aeon Flux * Agassi Tennis Generation Age of Empires 2 Age of Kings * Agent Hugo * Agent Hugo Hula Holiday * Agent Hugo Lemoon Twist * Agent Hugo RoboRumble * Aggressive Inline * Air Force Delta Strike * Air Raid 3 * Air Ranger Rescue Helicopter * Airblade * Airborne Troops Countdown to D-Day * Akira Psycho Ball * Alfa Romeo Racing Italian Alias * Aliens vs Predator Extinction Alan Hansens Sports Challenge * Alert for Cobra 11 * Alert for Cobra 11 Volume II Hot Pursuit * Alex Ferguson Player Manager * Alien Hominid * Aliens In The Attic * Alone in The Dark Alone in the Dark The New Nightmare Alpine Ra cer 3 * Alpine Ski Racing 07 * Alpine Skiing 06 * Alter Echo * Altered Beast Alvin and the Chipmunks * American Chopper * American Chopper 2 Full Throttle * American Idol * America’s 10 Most Wanted * AMF Xtreme Bowling * Amplitude * AND 1 Streetball * Animal Soccer World * Animaniacs The Great Edgar Hunt * Ant Bully * Antz Extreme Racing * Anubis II * Ape Escape 2 * Ape Escape 3 * Ape Escape Pumped & Primed * Aqua Aqua * Aqua Aqua Wetrix 2 * Aqua Teen Hunger Force Zombie Ninja * Ar Tonelico II Melody of Metafalica * Ar Tonelico Melody Of Elemia * Arc The Lad End Of Darkness * Arc The Lad Twilight Of The Spirits * Arcade Action 30 Games * Arcade Classics Volume 1 * Arcade USA * Arcana Heart * Arctic Thunder * Are You Smarter what a fifth year? Area 51 * Arena Football * Arena Football Road To Glory * Armored Core 2 * Armored Core 2 Another Era * Armored Core Silent Line * Armored Core 3 * Armored Core Last Raven * Armored Core Nine Breaker * Army Men Air Attack Blade’s Revenge * Army Men Air Att acke 2 * Army Men Green Rogue * Army Men Major Malfunction * Army Men R.T.S. # 4×4 Evolution 4×4 Evo 2 007 Agent Under Fire 007 All Or Nothing 007 From Russia With Love 007 Nightfire 007 Quantum Of Solace 7 Blades * 7 Sins 7 Wonders Of The Ancient World * 10 Pin Champions Alley * 10,000 Bullets * 18 Wheeler American Pro Trucker * 21 Card Games * 24 The Game 25 To Life * 50 Cent Bullet Proof + Cheat PS2 ISO High Compressed 187 Ride Or Die * 1945 I & II The Arcade Games * An A-6 Train * A.T.O.M. The gameplay is closer to a visual novel than any other genre, which wouldn’t have been bad if it was actually interesting. It is bitter-sweet story that tries to pluck at the emotional chord of insecurity combined with the pseudo intellectual high horse attitude of the freshly graduated, sprinkling on top the weight of losing the friendly bonds due to the necessity of securing income or moving somewhere else. The developers chose to solely focus on the last couple of days of our heroes before they have to move out from a space, they shared with other friends during their university years. Beyond these weird encounters and a few limited interactions with the environment there is not really much else to do other than go through the endless dialogues. They represent the somewhat failed attempt of the developers to personify the psychological under layers of the main characters. On the other hand, you are free to explore the building and meet a few odd and inexplicable characters that are not really tied into what is going on. Also, there are no puzzles to challenge any of your brain cells. You cannot switch characters and you cannot go off script. You only have the illusion of a limited freedom in a few moments of this experience, since you can go with route A or B, but in the end the difference between them is minimal and they converge towards the same linear path that you are being shepherded on. You will control Bo and Ao in a sequence imagined and put together by the developers, with no influence or real choice involved. Of course, based on the lines you chose the interaction changes, but in the grand scheme of things No Longer Home inevitably stumbles towards the very same ending. The game unfolds as a series of dialogues, where your choices don’t really matter. And last but not least we have our two heroes, a boy and a girl, whose relationship is unclear at best. We have a circle of friends with various dynamics between them, who have strong opinions about everything, including each other. We have an apartment with a few rooms as the place where this short drama will unfold. It is like watching an approximatively two hours long Woody Allen movie about a non-topic that somehow gains almost cosmic proportions. A page about the struggles, inner thoughts and interactions of someone you don’t know, a complete stranger. But you have to go through all of it to understand exactly how personal it is and realize that although there are some perhaps relatable moments, it feels rather like reading someone else’s journal. You are warned from the beginning that this production is based on the personal experiences of its creators, and their entourage. No Longer Home is a very personal and specific experience, that many young adults should be able to relate to, but it fails as a game. Focusing on an interactive narrative experience can be just as engaging as any other genre, as long as it is crafted on enticing premises, an interesting setting and a good story. I am a fan of whimsical and well put together adventure games known by their derogatory classification as “walking simulator”. In this case the debate will center on the question if this production can be considered a game or not. No Longer Home is an indie production that evoke the experience you may have seen in movies or modern art galleries: a bunch of people tilting their heads to the left and right trying to figure out if a painting or a sculpture can really be looked at as “art”. Very convenient.Įven cooler, GoLive helps you create pages in WML, i-mode, and WAP for deploying on wireless devices, such as Web-enabled phones. If you can't decide which editor you want to work in, the View > Show Split Source option lets you access both views at once. For example, you can opt to color-code the syntax, number the lines, wrap words, and indent the text. As you type your HTML, the Code Editor lets you format your document in several different ways. To create a site from scratch, head over to the Source Code Editor. Here, you can drag and drop page elements, such as graphics, to different locations or change their properties through the Inspector tab. The Layout Editor is a visual, WYSIWYG, code-free work space. To begin with, once you've opened a new project, you must choose to work in any one of several modes, including GoLive's Layout Editor or Source Code Editor. With GoLive, you'll have little trouble building your site. However, the program can easily overwhelm hobbyists. GoLive is our favorite professional-level HTML editor for anyone who's serious about designing and coding or managing a company Web site. Its interface consists mainly of a primary editing window and a number of tabbed palettes, which pop up by default on the right side of the screen. Like many of Adobe's graphics tools, including Photoshop, GoLive sports the standard Adobe look and feel. Web hobbyists, however, will find GoLive overpowering and expensive they should try Namo WebEditor instead. In addition, GoLive's fantastic site-management tool (Web Workgroup Server) makes this program ideal for professional developers working on medium-sized to large corporate sites. Its HTML-editing tools and WYSIWYG interface are accessible and powerful enough to build even the most complex sites, and if you use other Adobe applications, you'll appreciate GoLive's solid integration with those apps. With Adobe GoLive 6.0, Adobe has produced one stellar development tool. Collect the “Hard Tree” 2 times, then hand over the materials.Go back to Lara each time and interact with her to get the light to reappear. You will now see a yellow light which will show you where the “hard tree” is.Talk to her again to ask for the location of the tree. Talk to Lara to get the next quest and keep talking to her until you get the “Gather Material #1” quest from her.Go back to the bonfire and start the fire.Interact with the rock next to the bonfire to pick up the flint.Interact with the bonfire to take the quest.After completing this puzzle you will unlock the storage access to Calpheon.Jump into the middle of them and then swim and interact with the glowing Abyssal Blur Look down and you will see 4 rafts in the sea. Once you’ve interacted with all the correct spheres, you will be on top of the structure.Turn around and move to the sphere which is furthest away.Look to the left, the correct sphere is the 2nd closest one.The same as before, the 2nd to last sphere on the right.The 2nd to last sphere, on the right side.The correct sphere also has a slight glow around it. The correct sphere is called “Spacetime Afterimage”, while the fake ones are called “Spatial Afterimage”.On each structure there are several spheres, only one of them is the correct one, and the others will teleport you back to the start.Talk to the sphere on the other side to teleport to a different structure and start the challenge.After defeating the boss the cat will appear. You will now come to the snake boss, when it uses its AOE attack, hide behind the walls to avoid it.Use skills to kill them then attack the gate to destroy it. This will open the door to the final room.1st: Ancient Orders, 2nd: Old Flag, 3rd: Rusty Helmet, 4th: Quiver.On the left side is altar 1 and 2 and the right side has altar 3 and 4. There are 4 altars, two in each of the prisons.Interact with the flag in the corner of the room, then the sword and shield next to it.Move the pearl from the pressure plate and place it on the top left platform, then stand on the bottom right open the prison gates on the right side.Interact with the Old Crank near the gates to get back out.Interact with the objects inside the prison to collect the Rusty Helmet and the Ancient Orders.If Jordine doesn’t move, you can do this part without needing him by putting a pearl on one pressure plate and standing on the other then quickly running into the prisons.This will open the prison gates on the left. Jordine will stand on the pressure plate on the bottom left. Pick it up and place it on the pressure plate in the top right. Talk to Jordine again to ask him to stand on the first pressure plate.Talk to Jordine to make him move ahead, do not walk into the black auras because they will attack you.Stand on the pressure plate in front of the iron gate to open it.Do not step on the fire! If you die just press retry.Interact with the waterfall to get a water bubble around you, you can then slowly step close to the fire in the next room to put the fire out.You can move and store all inventory items from storages across all regions through a Storage Maid NPC.Due to all regions now being connected through the Magnus, all inventory items can be accessed from any region.Here you discover a powerful rift and can enter the Magnus realm by jumping into the well. There are also some parts of the Magnus questline that are only available if you have completed the Serendia and Calpheon main story questlines.Īfter arriving in Velia, you will be taken to Bartalli farm and speak with Emma. You can then take the Magnus quest line from your Black Spirit and start your adventure in Velia. The Simplified questline up to “ Fughar’s Memorandum – Chapter 1”.The Mountain of Eternal Winter questline up to the quest “ Beyond the Doors of Alyaelli”.The Balenos main questline up to the quest “ Farewell, Grusha,” “Embarking on an Adventure,” or “Big Fish in a Small Pond”.To begin, you need to have completed at least one of the following: You can find their locations on the map once you have unlocked them. There are 9 total wells you can unlock (one for each main city). * There is a 1-minute waiting time before you can re-attempt an abyssal pocket.Ĭompleting the challenges unlocks access to different wells in the Black Desert World (allowing fast travel between them) as well as other rewards such as a new skill for your class, remote storage access, and a PEN Boss Armor piece. How to find and use the warehouse/storage.How to increase Breath (Stamina) & Health. Pottstown High School has been unbelievably supportive with Mascots for a Cure and our effort to help fight childhood cancer. We were fortunate enough to visit one of our favorite high schools, Pottstown High School, about 45 minutes northwest of Philadelphia. This event was extremely special and is something that Mascots for a Cure plans on being a part of each and every year.Ĭities: Pottstown, PA, and Philadelphia, PA Child survivors took the stage and were awarded metals for their bravery! There were fire trucks and K9 units for the kids to check out, mascots to take pictures with, and a lot of booths that represented community partners who also share our passion in the fight against childhood cancer. They had doctors from OHSU and childhood cancer researchers speak about what they do, new developments, and the promise of a future cure for this disease. There was a dove release to represent the children that were lost this year to childhood cancer at OHSU. What made this event so special was the variety of events taking place and the wonderful information about childhood cancer that was shared. We had fun taking the Chubby Checker Twist Challenge with the participants, staff, and even doctors and researchers from OHSU! We were joined by the mascots from Menchie’s, Buffalo Wild Wings, Applebees, and the Blue Jay. We were honored to be invited to join the Cancer Curesaders at their annual FunFest event in Beaverton, OR. |